Five Categories of Classroom Computer Use
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1. With Large Groups
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Promote discussion;
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Create an environment conducive to decision making;
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Guide group exploration;
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Manage information and Students; and
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Create a compelling environment for role playing.
2. With Small Groups
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Promote cooperation, collaboration and competition (if desired);
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Distribute responsibilities;
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Enforce group interdependence;
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Disseminate information;
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Prompt cross-group interactions; and
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Pace group movement and manage content and students.
3. As a Lecture Tool
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As a "Smart Chalkboard";
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Illustrate ideas and concepts;
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Manage and organize information;
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Assist in classroom management;
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Encourage student participation; and
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Enliven demonstrations.
4. As a Learning Center
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Spark directed exploration;
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Create motivating environments;
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As a management tool;
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Track Students' progress;
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Access enormous amounts of information; and
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Foster cooperation.
5. As your personal secretary;
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Communication with parents;
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Word processor;
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Attendance and grades; and
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Test generation.
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Instructional Technology Home Page
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Tom Snyder Publications, Inc.